Build
Concept
The
concept
of the
build is
to
perform
the
quest
with
heroes
and
henchies
rather
than
people.
You must
have
them
perform
the
quest
before
taking
it
from Scoutmaster
Arne.
The
quest
requires
players
to go
near
four way
points
in
Melandru's
Hope.
However,
taking
it will
cause
luxon
raiding
parties
to spawn
out of
nowhere
near
those
four way
points
(so
don't
take the
quest
until
all the
runners
are
finished!).
If
players
touch
these
way
points
then
speak to
Scoutmaster
Arne,
then the
quest
will be
immediately
updated
as being
done and
you can
get the
reward.
Since
this
build is
done
with
heroes
and
henchies
by
setting
flags on
the
Mission
Map
(NOT
mini map),
you, the
only
human
player,
will not
be
running
at all.
You will
have to
place
the
hero/henchie
flags on
locations
that
correspond
to
locations
in
Arne's
Quest
and send
them off
to do
the
dirty
work for
you.
There is
no need
to kill
yourself
(sac)
for this
build.
When it
is
complete,
talk to
Arne,
get your
reward,
and zone
back to
Lutgardis.
This
build
requires
5 hero
and
henchie
runners:
-
Bridge
runners:
Lukas
and
Devona
(henchies)
-
Mushrooms
runner:
Zenmai/Anton
(hero)
-
Stairs
runner:
Margrid/Pyre
Fierceshot
(hero)
-
Shore
runner:
Jin/Pyre
Fireceshot
(hero)
-
Door
man:
You.
Build
Details
The
best
combinations
for
running
are
Assassin/Ranger
and
Ranger/Assassin
heroes
(Zenmai,
Jin, and
Margrid).
Koss and
Goren
work
well
also,
but are
3-5
seconds
slower.
While
the runs
can be
performed
by any
profession
combination
in a
variety
of ways,
the A/R
and R/A
heroes
are
optimal.
Devona
and
Lukas -
Bridge
You
can't
set heir
skills.
That's
why you
send
them
both to
the
bridge.
Frequently
one will
die on
the way
to the
bridge,
but
rarely
will
both
die.
Don't
even try
to send
them on
any
other
route.
They are
strictly
bridge
folk!
Running
the
Routes
Because
succeeding
at this
quest
takes
some
multitasking,
it is
advisable
to
practice
by
running
each of
the
heroes
individually,
rather
than
trying
to learn
them all
at once.
Start
with the
bridge
first
(easiest).
Then
learn
mushrooms
or
shore,
and
finally
stairs
(hardest).
After
practicing
a run,
take the
quest
from
Arne and
see if
the
location
the hero
ran to
is
crossed
out in
the
quest
log. If
it is,
you hit
it. Zone
and
start
over
again to
reset
and
continue
practicing.
Once you
can run
each
hero
individually
to
locations,
only
then
should
you try
to do
them all
at once.
Mission
Map
You will
use the
Mission
Map
extensively
for
flagging
locations
NOT
the Mini
Map
(thing
that
looks
like a
compass).
The
mission
map
should
be
enlarged
to about
full
screen
height
and
about
half the
screen
width,
since
you will
spend
most of
you time
looking
at it
and not
your
surroundings.
See the
figure
for an
example
screen
setup.
The
mission
map will
also
need to
be
zoomed
to
maximum
so you
can
place
the
flags
accurately.
The
mission
map is
zoomed
with the
mouse
scroll
button.
You can
also
move the
Mission
Map
location
by
dragging
on it.
Entering
Melandru's
Hope
When you
enter
Melandrus
Hope,
don't
waste
any
time.
Open
your
Mission
map and
start
placing
flags on
it as
described
below.
Also,
don't
move
your
character
when you
enter.
If you
move
your
character
too
much,
Devona
will go
beserk
and hit
charge
and
throw
the
timing
off. The
same
goes if
you take
friends
in with
you to
watch
you
solo.
They
must not
move
after
entering!
Sequence
1. You
are in
Melandru's
Hope and
have now
got your
Mission
Map up.
First
send
Margrid
(stairs)
and Jin
(shore)
on their
way.
-
Flag
Margrid
to
the
Flag
Point
2
shown
in
the
first
figure.
(This
is
the
first
of
two
flags
that
you
will
have
to
set
for
Margrid.)
-
Flag
Jin
to
the
Shore
Flag
Point
3
as
shown
in
the
first
figure.
-
Click
Margrid's
Shadow
Form.
-
Click
Jin's
Shadow
Form.
-
Click
Margrid's
Dodge.
-
Click
Jin's
Dodge.
2. Send
Zenmai
(mushrooms)
on her
way.
-
Flag
Zenmai
to
the
Flag
Point
1
as
shown
in
the
first
figure.
-
Click
Zenmai's
Shadow
Form.
-
Click
Zenmai's
Natural
Stride.
3.
Return
to
Margrid
and Jin.
Their
Dodge
will be
running
out or
will
have run
out,
so...
-
Click
Margrid's
Zojun's
Haste.
-
Click
Jin's
Zojun's
Haste.
4. Send
the two
henchies
(bridge)
on their
way.
-
Flag
Henchies
to
the
Bridge
Group
Flag
Point
as
shown
in
the
first
figure.
5.
Return
to
Zenmai
-
Click
Zenmai's
Zojun's
Haste.
6.
Return
to
Margrid.
Her
Shadow
Form
will be
running
out or
will
have run
out,
which is
about
the same
time
that she
makes it
to her
first
spot (Flag
Pont 2).
Now,
carefully
set
Margrid's
flag to
her
second
spot (Flag
Point 2)
shown in
the
second
figure.
7. After
setting
Margrid's
flag the
second
time,
continue
rotating
through
each of
the
heros
speed
stances
at will
for
about 20
seconds
while
they
finish
running,
then
take the
quest
from
Arne. If
you have
been
successful,
the
quest
will be
over. If
you've
missed a
spot,
check
the
Quest
Log
to see
which
spot you
missed.
Once
you have
successfully
set all
the
heroes'
Shadow
Form
spells,
they
rarely
get
killed,
provided
they've
been
flagged
correctly.
It's
pretty
much
just
spamming
running
stances
after
Step 2
above.
This
is an
instructional
video
showing
the
basics
of Hero
FFF
CLICK
HERE
HFFF
Map
1:
Showing
where
each
hero is
pinged
the
first
time

Site explaining in more detail: