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Led Punisher (Leader)
Joe Hybernius X
Chosen for Battle
The Mighty Warrior
 


 

Guilds (Own Altrumm):
[FFF] | Fast Faction Farmers
[OMEN] | Maruhkati Selectives
[TCOC] | The Crown of Crystallake
[AssA] | The Last Sins
[VEIN] | Thy Veins of Pain
[DoA] | Destiny of Awakening
[EMP] | Ember Power Mercenaries



|| Hero FFF ||

 Build Concept

The concept of the build is to perform the quest with heroes and henchies rather than people. You must have them perform the quest before taking it from Scoutmaster Arne. The quest requires players to go near four way points in Melandru's Hope. However, taking it will cause luxon raiding parties to spawn out of nowhere near those four way points (so don't take the quest until all the runners are finished!). If players touch these way points then speak to Scoutmaster Arne, then the quest will be immediately updated as being done and you can get the reward.

Since this build is done with heroes and henchies by setting flags on the Mission Map (NOT mini map), you, the only human player, will not be running at all. You will have to place the hero/henchie flags on locations that correspond to locations in Arne's Quest and send them off to do the dirty work for you. There is no need to kill yourself (sac) for this build. When it is complete, talk to Arne, get your reward, and zone back to Lutgardis.

This build requires 5 hero and henchie runners:

  • Bridge runners: Lukas and Devona (henchies)
  • Mushrooms runner: Zenmai/Anton (hero)
  • Stairs runner: Margrid/Pyre Fierceshot (hero)
  • Shore runner: Jin/Pyre Fireceshot (hero)
  • Door man: You.

Build Details

The best combinations for running are Assassin/Ranger and Ranger/Assassin heroes (Zenmai, Jin, and Margrid). Koss and Goren work well also, but are 3-5 seconds slower. While the runs can be performed by any profession combination in a variety of ways, the A/R and R/A heroes are optimal.

Devona and Lukas - Bridge

You can't set heir skills. That's why you send them both to the bridge. Frequently one will die on the way to the bridge, but rarely will both die. Don't even try to send them on any other route. They are strictly bridge folk!

Running the Routes

Because succeeding at this quest takes some multitasking, it is advisable to practice by running each of the heroes individually, rather than trying to learn them all at once. Start with the bridge first (easiest). Then learn mushrooms or shore, and finally stairs (hardest). After practicing a run, take the quest from Arne and see if the location the hero ran to is crossed out in the quest log. If it is, you hit it. Zone and start over again to reset and continue practicing. Once you can run each hero individually to locations, only then should you try to do them all at once.

Mission Map

You will use the Mission Map extensively for flagging locations NOT the Mini Map (thing that looks like a compass). The mission map should be enlarged to about full screen height and about half the screen width, since you will spend most of you time looking at it and not your surroundings. See the figure for an example screen setup. The mission map will also need to be zoomed to maximum so you can place the flags accurately. The mission map is zoomed with the mouse scroll button. You can also move the Mission Map location by dragging on it.

Entering Melandru's Hope

When you enter Melandrus Hope, don't waste any time. Open your Mission map and start placing flags on it as described below. Also, don't move your character when you enter. If you move your character too much, Devona will go beserk and hit charge and throw the timing off. The same goes if you take friends in with you to watch you solo. They must not move after entering!

Sequence

1. You are in Melandru's Hope and have now got your Mission Map up. First send Margrid (stairs) and Jin (shore) on their way.

  • Flag Margrid to the Flag Point 2 shown in the first figure. (This is the first of two flags that you will have to set for Margrid.)
  • Flag Jin to the Shore Flag Point 3 as shown in the first figure.
  • Click Margrid's Shadow Form.
  • Click Jin's Shadow Form.
  • Click Margrid's Dodge.
  • Click Jin's Dodge.


2. Send Zenmai (mushrooms) on her way.

  • Flag Zenmai to the Flag Point 1 as shown in the first figure.
  • Click Zenmai's Shadow Form.
  • Click Zenmai's Natural Stride.


3. Return to Margrid and Jin. Their Dodge will be running out or will have run out, so...

  • Click Margrid's Zojun's Haste.
  • Click Jin's Zojun's Haste.


4. Send the two henchies (bridge) on their way.

  • Flag Henchies to the Bridge Group Flag Point as shown in the first figure.


5. Return to Zenmai

  • Click Zenmai's Zojun's Haste.


6. Return to Margrid. Her Shadow Form will be running out or will have run out, which is about the same time that she makes it to her first spot (Flag Pont 2). Now, carefully set Margrid's flag to her second spot (Flag Point 2) shown in the second figure.


7. After setting Margrid's flag the second time, continue rotating through each of the heros speed stances at will for about 20 seconds while they finish running, then take the quest from Arne. If you have been successful, the quest will be over. If you've missed a spot, check the Quest Log to see which spot you missed.


Once you have successfully set all the heroes' Shadow Form spells, they rarely get killed, provided they've been flagged correctly. It's pretty much just spamming running stances after Step 2 above.

This is an instructional video showing the basics of Hero FFF

 CLICK HERE HFFF

 

Map 1: Showing where each hero is pinged the first time

 Site explaining in more detail: